Welcome!
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My name is Noah Wood. I am a versatile music producer, skilled audio engineer, and passionate programmer. I am constantly immersed in the vibrant realms of gaming and music, unraveling the intricacies that shape these captivating universes. With an insatiable curiosity, I embrace the ever-evolving nature of my craft, exploring new frontiers and honing my skills.
Projects
Currently in the process of developing a top-down game in the Godot 4.0 engine. The premise revolves around growing different plants to attract unique animals to your sanctuary, building your relationship with them, and customizing their space to make for a cozy and relaxing experience.
Astral Sanctuary
A basic synthesizer built using the JUCE API. It features a single oscillator with ADSR envelope, variable state filter, and modulation envelope. This synthesizer is suitable for producing a wide range of sounds, from classic bell-like FM timbres to more complex, evolving textures. This project served to teach me the intricacies of DSP and working inside of a framework.
FM Synthesizer
Composed original music and ambiance for a story-driven Half-Life 2 Mod. Worked closely with developers to craft an immersive experience, weaving together music and ambient tones that seamlessly entwine with the mod's narrative. I also applied my expertise in audio editing to refine dialogue and diligently playtested the mod, ensuring flawless audio.