Factsheet
Official Game Title
Dewdrop
Developer
Second State Games
(Noah Wood)
Based in Boulder, CO
Self-published
Release Date/Window
Sometime 2026
Genre
Physics-Based Generative Music Sandbox
Platforms
PC
Number of Players
Single Player
Release Regions
Worldwide
Marketing Tagline
A Music Game For Everyone
Features
A variety of Instruments with unique sounds
Color/Instrument Customization Options
Cozy/Calming Art Style
Easy & Adaptive Musical Gameplay Mechanics
Dewdrop Press Kit
For many people, making music feels out of reach. It seems complicated, full of theory, expensive tools, and software that can overwhelm anyone who is not already a musician. That feeling is what pushed me to create Dewdrop, a place where anyone can create music just by playing.
In Dewdrop, you draw vines on an ethereal canvas and place droplets that fall, bounce, and strike the vines. The melodies and patterns shift and evolve as the physics plays out like a Rube Goldberg machine. The tools are simple and no musical experience is required. The smallest changes can reshape the rhythm or create something entirely new. Players can explore soft ambient tones, upbeat patterns, or chaotic cascades simply by interacting with the space and watching how the game responds.
Dewdrop offers both a peaceful space and a powerful musical sandbox where you can zone out and paint with sound to design intricate generative compositions where music feels alive, playful, and inviting.
Pitch
Description
Dewdrop is a generative physics-based music game made in the Godot Engine, designed to be easy and friendly for everyone, letting you draw vines and place spawners that release droplets at different rates. As the droplets fall, bounce, and strike the vines, they create pleasant musical tones that shift and evolve based on how you shape the space. Even the smallest change in where a vine is drawn can transform the rhythm or spark an entirely new idea, turning simple experimentation into a living musical performance that anyone can enjoy.
About The Developer
My name is Noah Wood. I am a solo game developer and audio engineer from Boulder, Colorado. Ever since I was a child, I have been fascinated by how sound works in games, how a single tone or effect can change the entire feeling of a moment. I’ve always loved tinkering with audio, creating music, and crafting experiences that feel magical because of the way sound and music shape them. I began as a music producer, but I wanted to create something more, something you don’t just listen to but can interact with, explore, and let the music guide. To me, games are the ultimate form of art that combines all of these things.